Hunting & Gathering

Adapted from this GM Binder Document.

Hunting

Hunting for animals is a multistep process. First you must find an animal to stalk, second stalk it quietly, and lastly kill it.

Tracking

The first two steps are combined into a single roll and the results are on the table below.

You must have proficiency in Wisdom (Survival) or Dexterity (Stealth) to track animals. If you are proficient in both you can roll 2d20 and choose the result you would like.

Tracking

d20
You Find
Time Required
1 - 2
Nothing
1 hour
3 - 5
Tiny animal
1 hour
6 - 10
Small animal
2 hours
11 - 16
Medium animal
3 hours
17 - 19
Large animal
4 hours
20
Huge animal
5 hours

Taking Your Shot

So you've successfully tracked an animal now you need to capture or kill it. First you decide if you want to kill or capture the animal or if you want to disengage and walk away. To kill or capture, you roll a Wisdom (Survival) or Dexterity (Stealth) check agains the DC on the table below.

If you pass the DC check you successfully kill or capture the animal. If you fail the DC check the animal gets away. If you fail by 5 or more then the animal attacks and damages you as it escapes. If you roll a natural 1 you take double the damage.

Capture or Kill

Size
Kill DC
Capture DC
Damage
Tiny
10
15
1
Small
15
20
2
Medium
20
25
1d8
Large
25
30
2d8
Huge
30
35
2d10

Harvesting

After killing an animal you can harvest it's meat and hide. Use the charts below to determine how much meat and quality of the hide you are able to harvest.

Harvesting

Size
Lb of Meat
Time Required
Tiny
1d4
1 hour
Small
2d6
2 hours
Medium
4d12
4 hours
Large
6d20
8 hours
Huge
10d20
16 hours

Gathering

Plants & Herbs

Gathering plants and naturally occuring objects takes time. You must be proficient in either Intelligence (Nature) or Wisdom (Survival) to gather plants. As with hunting, first you must find what you are looking for and then gather it. Use the charts below to determine what you find and how much. Each attempt takes 4 hours to complete.

Gathering Plants

d20
Type Found
Quantity
1 - 5
Inedible Food (rotten, unripe, etc.)
2 lb
6 - 10
Edible Food
2 lb
11 - 15
Fortifying Plants/Herbs
½ lb
16 - 20
Poisonous Plants/Herbs
¼ lb

Æther Ore

For æther ore you must be proficient in Intelligence (Arcana), be an Ore Adept, or have the Ore Sense feat. The amount you are able to gather is determined by a roll against the DC on the table below. You roll your Intelligence (Arcana) against the DC and gather an amount equal to ½ of your roll in excess of the DC rounded up. If you roll under the DC, you were unable to extract the ore and get nothing. If you are have two of the three requirements (proficiency in Intelligence (Arcana), a level in Ore Adept, Ore Sense feat) you can roll with advantage.

At the DM's discretion the DC may be altered or no ore may be available at all depending on circumstances such as location, weather, and more.

Gathering Æther Ore

d100
Type Found
DC
1 - 26
Aegis Ore
15
27 - 40
Cloud Ore
20
41 - 46
Crystal Ore
25
47 - 52
Quiet Ore
25
53 - 66
Raw Ore
20
67 - 92
Root Ore
15
93 - 98
Shadow Ore
25
99 - 00
Trickster Ore
30