House Rules

Critical Hits

When rolling a critical hit on an attack roll, the base damage dice is maximized.

Example: You use a dagger to sneak attack a creature and roll a natural 20. You would roll 1d4 + 1d6 + 4 + your damage bonus.

Exhaustion

While you are subjected to the Exhausted Condition, you experience the following effects:

The Help Action

When you take the Help Action, you do one of the following:

Assist Ability Check. Choose one of your Skill Proficiencies and one ally who can see or hear you. You give Advantage to the next Ability Check that ally makes with the chosen Skill. This benefit expires if the ally doesn’t use it before the start of your next turn. To give this assistance, you must be near enough to the ally to assist verbally or physically when the ally makes the check. The DM has final say on whether your assistance is possible.

Assist Attack Roll. You momentarily distract an enemy within 5 feet of you, granting Advantage to the next Attack Roll by one of your allies against that enemy. This benefit expires at the start of your next turn.