Id: 8c7e068b-9b79-43d6-b670-079aa10b5b8d SessionDate: 2023-04-02 EntryDate: 2023-04-02 GameDate: { Day: 5 Month: Mitu Year: 3321 } Author: Logan Title: Temples and Tribulations Text:"Drick surprisingly appears right behind the rest of the party, as they prepare to enter the gaping maw to the area further underground beneath the ruins. Dheir just jumps in, while Cassian ties a rope and drops it down into the hole for climbing. On the floor beneath the hole, the rubble from above lies around and pool of dried blood sits, a path is clear in the floor where whoever was losing the blood went. The group explored the room, finding scratchings all over the walls in ancient languages only Xedran could understand thanks to magic, and a stone door with a scratching sound coming from the other side. They followed the blood trail down a hall into another room, where they found who they presumed to be Dagda, the nephew of Flest. After a short debate, the party voted to continue onward, planning to come back for him after they've explored more of the ruins. They continued down the hall and entered a chapel sort of chamber, with an altar and four statues. The room also contained a number of skeletons, held back by a close to breaking barrier of a necromantic nature. The party went to battle, striking before the barrier broke, defeating some of them before it fell and the rest after. Once the final skeleton fell, the group searched the room, with Cassian finding a secret door leading to a tomb. Dheir and Drick took the opportunity to search the sarcophagus in the room, with Dheir inhaling some dead person, causing her to feel poisoned for the rest of the day. Drick pulled out a golden holy symbol and bracelet from the corpse. The group proceeded down a corridor and found it led to a secret door in the first room they came to beneath the hole. They then turned around and went back to the chapel, where they took the actual door to a new hallway with two rooms. The group took the room on the right first, finding multiple statues of figures none could recognize and a pool of water enchanted to always be clean. After deciding not much was in the room (and with Dheir constantly complaining about how terrible she felt after breathing in dead person), Drick proceeded to the door on the left, finding a room that looked so nice, an open field and a general feeling of calmness washed over him. He went in and sat down within it, not even letting anyone else know. Saxon and Kit were the next two to fall under the room's spell. Dheir, Xedran, and Cassian had to use a combination of their wit, strength, and a rope to drag the reluctant Titan out of the room to break the trance. Saxon then managed to get Kit and Drick out of the room and close the door. Cassian wrote a \"Do not enter\" sign in elvish and, while resisting the effects of the spell, put it up on the door. At this point the party agreed to leave the ruins, gathering the dead body of Dagda (which was hurt much more than they previously though) and out of the hole. Drick and Saxon took another attempt at opening the door to the scratching noises, but were unsuccessful (they were successful at given the party very different impressions of them though). The party proceeded into the wilderness, the rain still coming down. They decided against crossing the river due to the body, and went out 15-30mins away from the temple ruins to find rest and hope they aren't seen."