Id: 8c34ff0c-7b5c-4107-b54f-8b3fab575bb3 SessionDate: 2023-11-05 GameDate: { Day: 17 Month: Mitu Year: 3321 } Author: Logan Title: A Search for Meaning in Memory Text: "As the party began to head to the docks to located Sast, they began to discuss potential strategies against whatever they end up finding on the way to the ruins and within them. Dheir brings up the strange fungal oozy growth she saw in the area they didn't continue to. After some discussion, they decide to pick up some lantern oil from the Settlers' Market to make some form of fire spreading explosives in case they needed something to burn both fast and effectively (and using a slightly convoluted method of splitting up the gold cost). Afterwards the went to the docks and were unable to find Sast, so they went to the Sable Sea. There they were informed Sast went out fishing yesterday at a pond to the southwest in the woods outside of town. This caused understandable worry due to the storm from the day prior, so the party set out to find Sast and confirm he is okay. The party left Kuridu to find this pond, with Cass and Dheir taking some time on the journey to search for herbs and Aether ore respectively. Eventually the party came across the pond (which is more like a lake) and Sast lying still next to fishing supplies. Drick poked the dwarf with a stick till he woke with a start, explaining that the storm occurred and seemed to raise the fish currently rotting in a bucket nearby (something that definitely is not a common occurrence). The party asked him if he would be able to bring them to the same spot they were dropped off/picked up at int he swamps near Beruha previously. Sast of course agreed, and the party even confirmed they would meet back with him to be back in Kuridu in time for the 19th. The party escorted him to the boat outside Kuridu and began their 10hour ride up river, reaching the drop off point near midnight, they finished their rest before setting out towards the ruins in the early hours of the 17th of Mitu. After a few hours of walking through the swamps (and fighting what Logan assumes were Will-o'-Wisps), the party found the entrance of the ruin, with a number of dead Sahabi laying before it. The group pulled them into a pile and began to burn them to prevent any Untethered from rising. They then found a spot to hide outside in case something else was attracted by the fire. Their patience was rewarded as soon a Sahabi and Skyloy, both obviously Untethered, shambled out of the swamp to stare at the fire. This gave Dheir and Drick the chance to unleash arrows on the unsuspecting pair, re-killing both before they had the chance to react. The party added the two bodies to the burn pile before heading into the ruins below, not seeing any real change in the place they proceeded to the Hall of Names. Within the room, the group relayed to Drick what happened previously when Cassian touched a stone with a name, but when he tried multiple he was unable to get any flash of memory. He then proceeded to be annoying about it until Cassian decided to prove it occurred and touched one of the names, receiving a vision of a bright light and a headache. From here, Xedran and Saxon joined in on this while Drick and Dheir investigated the walls. Eventually Dheir found a memory that soothed more than it hurt, and Saxon stumbled upon one that took place in the very room they were in. Focused on this memory, Xedran cast Comprehend Languages before entering it, learning the name of a woman standing before the person who had the memory, as well as learning she was pushing for the Humans to seek refuge in the mountains. Once he was out of the vision, Xedran attempted to locate the woman's name amongst those along the wall but were unable to. After Xedran wrote the name down, Cassian spent a few minutes studying it before viewing the memory himself, trying to see if the name was amongst those removed from the wall in the present but he was unable to."