Id: 7a08de16-2b37-48a1-89bf-fd0e7cbd638b SessionDate: 2023-07-23 EntryDate: 2023-07-23 GameDate: { Day: 12 Month: Mitu Year: 3321 } Author: Logan Title: "A Feud's Brief Escalation Between Lizard-related Events" Text: "As part of the party (Dheir, Cassian, and Xedran) slept inside the guild hall, Saxon and Kit returned to the streets, refusing to sleep inside as they usually do. Drick stalked the streets, until he found the pair asleep. He took his net and tossed it over Kit before kicking Saxon awake so they would know it was Drick that stabbed them that night. Drick took his strike, knocking Saxon quickly, then fled into the night just as Kit managed to get out of the net. A few hours later, Saxon returned to consciousness and made their way to find Xedran. Finding him, along with Dheir and Cassian, having breakfast in the Guild Hall. With very few words, they got Xedran to follow them in their revenge plot. A somewhat flabbergasted Cassian went and followed the pair, catching up he attempted to heal Saxon while finding out what happened. Unfortunately, between Saxon’s eagerness to be done with him to go deal with Drick and Cassian being flustered by the whole situation led to the magic not having much effect. Cassian returned to Dheir and explained what was going on, and she expressed there wasn’t much either of them could do at this point. Soon, the pair went to try and find someone they could talk to about the Lizardfolk they encountered, hoping to find someone that either knew the language or enough about them. Luckily this is when :n,Flest: showed up, Cass took some time to explain their experience and asked to point them in the right direction. Flest suggested we talk with :n,Amalwor Jerani: and led the way to the Moler liaison’s office. Saxon, Xedran, and Kit found Drick having breakfast in Stews and Brews, perfectly content and thinking that things were settled, as he paid them back for delivering the treasure from the temple the group previously traversed. Saxon of course was mad that they got stabbed in the dead of the night, Kit managed to pounce on Drick in the middle of the tightly packed dining room and a mini food fight began to happen. Xedran used the opportunity to swipe one of Drick’s many daggers. Meanwhile, Dheir and Cass reached Amalwor’s office with the help of Flest. Flest left to deal with his own business and the pair entered the office. Due to languages, Cassian shared the events that transpired at the riverbank. Amalwor requested the pair come back in the early afternoon, as they needed to find a translator that was available for them to take to the Lizardfolk’s city that is near the location the party scuffle took place. The pair left Amalwor to their work (after a short conversation on where they discussed where they were from, being Sapiens and all) and discussed Dheir’s recent confidence issues, resolving to try a few potential avenues of overcoming whatever mental, physical, or magical block that has power over her. They first went to the Temple of Acera, with the thought that a cleric may be able to dispel anything ailing her. This line of thinking went out the window after they learned the cost of such a service. They then went to the Pour Judgement to get Dheir into a fight, hoping winning would be enough to bring her confidence back. The bartender told her to come back the next night to try her luck. From there, it was reaching the time they needed to meet back with Amalwor, they managed to meet back up with Saxon and Xedran on the way back to the Moler’s Guild. The four of them returned to the Moler’s Guild to find Amalwor. Finding them relatively quickly, Amalwor introduces the group to Doshaga, a C’Rel – :species,K’zar:. Doshaga introduce herself to the group and explained she could use her telepathy to translate the for them and the Lizardfolk. The party went and found Sast to ask them when they could next hire a ship, getting told they could go now or it would be a few days. The party took this opportunity and accepted, picking up Doshaga on the way to the boat on the outskirts of Kuridu. Drick being left to wander Kuridu, unaware what shenanigans the party was getting up to."